The Adventures of Ledo and Ix, by Emily Carmichael.
Carmichael: You know, it actually hasn’t. I mean, except in the nerdiest of ways, like now I make everything a movie clip instead of an animated psd (Flash animators know what I’m talking about). What *has* changed how I get from Flash to Quicktime, which used to be sort of — what’s the word I’m looking for — nightmarish. When the first Ledo and Ix got into Slamdance it took me two days of trial and error just to print a tape.
Safron: The style of the Ledo and Ix films parody classic video games – have you ever considered making an actual video game starring Ledo and Ix?
Carmichael: Yes! Yes. I have talked intermittently to people about creating a game of Ledo and Ix. I think it could be really exciting!
Safron: You’re also a live-action filmmaker, do you have a preference of medium or do you decide on what technology to use based on the story you’d like to tell?
Carmichael: Well the main difference between Ledo and Ix and my live-action films is one of scale. I animate Ledo and Ix by myself, with occasional help from another, better animator (Steve Valdez) and then composers and a sound mixer join in at the end to determine the sound of the episode. (Chris Thomas, Andrea Mazzariello, Mike Gamble and Laura Sinnott have all contributed.)
It can be nice working by yourself, just having total control and never having to ask favors from anyone. (Except I guess from everyone I just mentioned, to whom I owe all my various limbs.) But when you want something from one of the ACTORS you don’t have to ask. There’s never like “oh, I know it’s getting cold but can we do one more take of you stabbing that dragon.”
Safron: Thank you, Emily — looking forward to more Ledo and Ix films in the near-ish future.
Animation Block Party Spotlight on ‘Ledo and Ix’s’ Carmichael | Animation Magazine.



Carmichael’s essay is scathing and outward-looking as well as inward-looking.

